loginfert.blogg.se

Apollo unison league
Apollo unison league






apollo unison league
  1. Apollo unison league Patch#
  2. Apollo unison league software#
  3. Apollo unison league windows#

Olympiade) and commonly known as Berlin 1936, were an international multi-sport event held from 1 to 16 August 1936 in Berlin, Germany.

Apollo unison league software#

Mute the DAW track or disable software monitoring while recording to avoid doubled signals.The 1936 Summer Olympics ( German: Olympische Sommerspiele 1936), officially known as the Games of the XI Olympiad ( German: Spiele der XI. In Console, use the SENDS popover for Virtual 1-2 to control send levels.Ħ. In the track, select Apollo Twin’s Line 1-2 as the audio source channels.ĥ. Create a new track to record the insert-processed audio.Ĥ. In the DAW, assign the audio output you wish to process with the hardware insert to Apollo’s Virtual 1-2 channels (all other channels should be set to MON L-R).ģ. Complete the setup steps outlined above.Ģ. Printing externally processed audio back into a DAWġ. If desired, repeat steps 1-2 for other Apollo channels. Use the Line 3/4 fader to send the channel’s signal to the outboard hardware for insert processing. Open the sends popover by clicking the SENDS area in any channel strip.Ģ.

Apollo unison league windows#

Note that Windows only addresses Apollo’s MON L-R output, so system audio can’t be processed this way.ġ. Sending Console audio to the outboard hardware for processingĪfter the setup above is complete, any console input (except Virtual 1-2, which would create a feedback loop) or aux return can be routed to the outboard processor with the Line 3/4 send control.

Apollo unison league Patch#

Patch the outboard hardware’s line outputs into Apollo’s Line 1-2 inputs. Patch Apollo’s Line 3/4 outputs into the outboard hardware’s line inputs.ĩ. For Ableton Live and other applications that don’t support channel names, Virtual 1-2 is Output 5-6.Ĩ.

apollo unison league

Assign the main audio outputs from the DAW or System to Console’s Virtual 1-2 channels. Make sure this channel is unmuted so you can hear the outboard audio return in the monitor outs.ħ. In Console, set the gain for Analog inputs 1-2 to 10 dB (the minimum value, which is unity gain). Set the Analog 1-2 inputs to LINE with the mic/line switch on Apollo’s hardware panel or Console’s input strip.Ħ.

apollo unison league

This will be the outboard hardware return, so you might want to label the inputs here (as shown below).ĥ. In Console, stereo link Analog inputs 1-2 by clicking an input label and pressing the LINK button. Since this is the send for the outboard hardware, you don’t want to hear the unprocessed sound in the monitor outs.Ĥ. Mute the Virtual 1-2 inputs by clicking its MUTE button. This will be DAW output, so you might want to label the inputs here (as shown below).ģ. In Console, stereo link the Virtual 1-2 inputs by clicking their input label and pressing the LINK button. If Line 3/4 isn’t visible, you need to change the ALT COUNT value in Console Settings>Hardware to 0.Ĭaution: Setting the source to MON duplicates the main output and will result in instant feedback if a device is patched in!Ģ. In Console, open the CUE OUTPUTS popover and set SOURCE for LINE 3/4 to LINE 3/4 (instead of MON). Monitoring externally processed audio insertsġ. Printing externally processed audio back into a DAWīoth of these scenarios are covered in the instructions below.Monitoring externally processed audio inserts.This article details the steps necessary to accomplish external insert processing. Outboard audio gear can be used for insert processing with Apollo Twin.








Apollo unison league